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Rig it Right! Maya Animation Rigging Concepts (Computers and People)
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About the Author
Tina O'Hailey is a professor in animation and game programming, caver and occasional mapper of grim, wet, twisty caves (if she owes a friend a favor or loses a bet), whose passion is to be secluded on a mountain and to write whilst surrounded by small, furry dogs and hot coffee. Tina was once struck by lightning.She has served as an artistic trainer for Walt Disney Feature Animation, Dreamworks and Electronic Arts. Any movie credit she has is minimal and usually found in the special thanks section. The credits do not account for the great honor it was to teach talented artists who worked on numerous feature films and games.
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Product details
Series: Computers and People
Paperback: 400 pages
Publisher: Focal Press; 1 edition (March 26, 2013)
Language: English
ISBN-10: 9780240820798
ISBN-13: 978-0240820798
ASIN: 0240820797
Product Dimensions:
7.5 x 0.8 x 9.8 inches
Shipping Weight: 1.5 pounds (View shipping rates and policies)
Average Customer Review:
4.3 out of 5 stars
33 customer reviews
Amazon Best Sellers Rank:
#201,936 in Books (See Top 100 in Books)
I wasn't sure if I should buy this book given I also had the "Introducing Autodesk Maya 2016" -- but VERY GLAD I DID. The author in this book offers experience-based opinions through out the whole book. Honestly I wish more books were written this way. For example, in other books Rigging is defined as always building a skeleton. "Rig it Right" spends the first few chapters explaining and walking you through examples of how do you don't always need to do something overly complicated. After spending a few hours with this book, I made huge progress on my characters. and I'm only 1/2 way through the book. Great stuff. Highly recommended.
I have had this book for over a year, and found it to be instantly helpful in learning to rig my own characters. Yes, Tina makes jokes in the paragraphs, but I find it keeps me from getting too bored with the extremely technical aspects of the subject matter. I also enjoy her comments about how things were years ago, to give beginners some perspective on how much much CG has changed since early versions of Maya. Tina is a former teacher of mine, so I knew this book would be good, but I was surprised that after going through it, I am no longer intimidated by rigging at all. I plan to use this book as a Text for a beginning rigging class I'm teaching myself next month.
So far I've stumbled past only one semantic change that this book didn't accommodate - what amounts to toggling "Preserve Children" instead of "Discrete Transform". Everything else in this book is quite informative and insightful - this is not a limp reference guide to something we could navigate to freely online. It's a class - you learn what you're doing and while you do that, you learn why you're doing it. You learn what doesn't work, too.It's no substitute for familiarity, but almost no technical guides ever are. It's still important that Riggers spend time with it, stay in practice, etc. To me it was vital that I reference something and learn the ins-and-outs rather than reach for that suspicious little crutch Maya gives us with the Character Controller feature in post-~2014. As tempting as that (frankly, overdue) feature has become, it's going to prove to be too little for anyone who's doing more than setting up a reference mannequin.In closing I'd like to add that the author is easily one of the most entertaining guides I've ever encountered in print. So it's good for a laugh too, how bout them apples.
This book is amazing, I purchased this in order to acquire the knowledge needed to rig characters for video games. This book is very detailed and the author takes the extra step to provide you the small details that make or brake the rigging process. I am currently teaching courses in 3D modeling, but this has given me the knowledge to also help my students build Riggs that work well with their final projects.If you are looking for a book that explains the rigging process then I recommend this book.
This book is worth the money , the way the authors explains the processes is straight forward and easy to understand.The topics are what you would expect for a production rig , it covers creating UI for yours rigs, Bendable limb setup etc .On a scale for 1 - 10 where 1 i terrible and 10 perfect for users who want to learn rigging concepts id give it an 8 .Reason for the 8 ?There isn't much scripting information in the book , though it did come with some scripts to try out .I wanted to learn how to automate certain task but that's just me asking for a bit too much .The assignments are also great to follow . Get this book plus a Mel scripting book .
Very very well written book. I learned a tremendous amount about rigging from it. The school I went to sadly does not have much of a tech side offered. I didn't realize this until later on in the curriculum. No rigging class, no scripting class. So I bought this book and learned quite a bit through it. As of this review writing, the author is no longer at the school she is mentioned as being at in it and is now at SCAD and has been promoted. Judging from this book she seems to be a tremendously talented educator and artist.the line of humor she uses provides a nice backdrop to the lessons too so you won't get bored to tears and loose focus in the lessons. Things are done very step by step.
I ordered this book at 10:30 am and it was delivered by 6 pm. ...fastest order I've ever had fulfilled. I love amazon! ---now the book--- I like the way she has divided the ideas in this book. It allows my brain to sort out the 'nerd' info from the nitty gritty info that really matters. She has a sense of humor and it bubbles over in her book, nicely done! Thank you!!!
This is an awesome book... have not finished it, but it's packed with sound advice.I did manage to find the files online after a confusing search throughout the book looking for the url... finally found it on the rear of the cover. o.0
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